Changes since Beta 2.1


- Added armdet ARM paralyzer turret
- Added avoidfeature to corkarg flamer
- Added collidefeature=0 to flamer weapons, they now go through features as they do with units.
- Moved the Arm T3 amphib kbot (Marauder) to the same movement class as the Core one
- Hovercraft now have a slope tolerance just below vehicles.
- Krogoth movement class footprint now as large as Krog itself.
- Shiva/Marauder footprint now correct size.
- Increased the mass of corcan and corsumo.
- Fixed the name of the inbuilt metalmaker widget.
- Gave Sandbox mutator a shorter name.
- Reduced the transport capacity of the Altas and the Valkyrie. They can no longer carry Bulldogs.
- Adjusted corekarg weapons, flamer is now close range.
- Boosted armrazor (Razorback) dps.
- Increased the mass of core clogger.
- Various fixes and upgrades to morph, wind, outline and buildbar scripts.
- Added the toon shader widget to the sandbox.
- Changes in response to the feedback on the pace of the game.
-- Arm Construction Vehicle speed increased to 2.7 (2.53).
-- Arm Flash energy cost reduced to 900 (110), metal cost reduced to 110 (140), buildtime reduced to 1900 (2090), autoheal increased to 30 (20).
-- Janus speed increased to 2.6 (2.2).
-- Samson speed increased to 2.3 (1.9).
-- Arm Seer speed increased to 2.5 (2).
-- Arm Stumpy speed increased to 2.6 (2.2).
-- Core construction vehicle speed increased to 2.5 (2.42), workertime increased to 100 (90).
-- Core Instigator speed autoheal increase to 30 (10).
-- Core Leveler speed increased to 2.6 (2).
-- Core Slasher speed increased to 2.2 (1.75).
-- Core Raider speed increased to 2.7 (2.64).
-- Core Informant speed increased to 2.3 (1.78).
-- Core Wolverine speed increased to 2.3 (2).
-- Arm Shellshocker speed increased to 2.5 (2.2).
- Core Roach HP increased to 100 (50), kamikaze distance increased to 120 (80).
- Changed the DCA (Razors kiss) to the corrazor. Mix between the packo and the old DCA.
- Delayed sharing now only enabled in comm-ends games
- Removed many unjustified special damages. Most of them fall in these categories:
-- Plasma batteries vs ships.
-- Random stuff vs Tech 3.
-- Tech 3 vs random stuff.
-- Fixed defense vs Commander.
-- Gunships against Flak.
-- Bombs against AA.
- Doubled all terraform speeds.
- Increased Valkyrie and Atlas cruise altitude to 200 (150).
- Necro repair speed reduced to 200 (600).
- Removed the mass tags for Tech 3 units. They should be air-transportable now.
- Tweaked the FPS manager widget.
- Fixed a minor texture issue on the armfig
- Fixed the shieldenergyuse on the arm deflector (should behave better now, and wont fail to function when it still has power in its battery).
- Fixed errors in the pinchy and construction hover ships due to resizing (the plate holding their nanoturret raised too high).
- The Pinchy no longer emits a wake while underwater.
- Added trepan's Build ETA widget.
- Morphing overhaul
-- fixed morphed unit not blocking structures and not registering hits bug
-- fixed .take bug (was still not fixed)
-- morphing button now always appears for morphable units and tooltip shows requirements for morph
-- tech level is now determined by level of owned factory (.take/give handled properly) -> you must own working factory of level 2 to be able to do t2 morphing
-- stopping morphing no longer gives back resources
-- added xp requirements for morphing (you can add min xp needed to morph unit)
-- removed morphing of solar collectors
-- added morphing of underwater mexes and sonars
-- added experimental xp based unit morphing pw->warrior->zeus->fatboy, ak->outlaw->can->sumo
- Fixed and re-added factory kickstart widget.
- Increased costs of kbot and adv kbot labs.
- Tweaked solars and wind slightly to compensate for now more powerfull wind (windalt)
- Increased windmill cost metal by 5, reduced health by 50
- Modified role of advanced solars, they're as efficient as before but produce more energy for more buildcost.
- Made solar and adv solars HP and buildtimes equal for core and arm, numbers were randomly off with no apparent system.
- Renamed Defender and Pulverizer to reflect their ground attacking ability. (Light Missile Tower)
- Units shouldn't be able to die anymore during deployment and if they do they will removed safely.
- Units can't move in deployment until game started.
- Added energy stall unit disabling (disables units during energy stall and later enables them back on)
-- all radars,jammers and sonars now have net energy use 15
-- all radars,jammers and sonnars now subject to energy stall disabling
-- carriers, battleships/subs, depthcharge launchers and commanders not in disable list
- Snd_voices improvements
-- Arm units have a sex.
-- Core female voices removed.
-- less spam.
- unit_dir_dmg now correctly handles paralyze damage.
- Increased the damage on the arm LLT, reduced it slightly on the core, now more balanced.
- Enabled tech level devolution when you lose factory. This way morphing cannot be easilly abusable. If you give your t2 factory to someone else you will lose morphs in progress and morphing ability.
- Added a damage per second measuring tool to the sandbox. Enable with ".luarules showdps", disable with ".luarules hidedps".
- Modified armarch and corrazor into pop-up AA weapons.
- Added anti commnapping widget (please note it don't give you 100% security, in particular if there are many transporters (>8))
- Removed the 'notargetcategory=all' tag from the bladewing.
- Fixed armrl animation
- Fixed corcom script (shooting+building is now possible)
- Enhanced the morty textures (more teamcolor, more self-illumination)
- New unit, Blastwing. Core bomb drone.
- New arm solar corpse.
- Adjusted the Arm commanders laser, should now be equal to cores.
- Arm maverick less range, dps, more regen.
- Core morty less range (no longer outranges HLT), dps.
- Razor less corpse metal.
- Fixed some issues with the Black Dawn chasing other aircraft, and fixed its weapon.
- Mumbo turret rotation increased tenfold.
- Sentinel reloadtime increased to 3.6 (1.8), energy per shot increased to 300 (75), damage increased to 1548 (387).
- Gaat Gun realoadtime increased to 3.5 (0.2), burst increased to 3 (1), burstrate set to 0.2, damage increased to 300 (43), energy per shot increased to 100 (8).
- Reverted subs back to subs (from cloaking ships)
- Maverick price down by 15%
- Added xp based llt->hlt morphing
- Nerfed the core vindicator from 25 damage to 10 per shot.
- L1 air transports (atlas/valkyrie) now no longer release units when destroyed
- L2 air transports both release units and both have capacity of 1 unit
- Dragonfly paralyzer weapon reload time decreased from 10s -> 5s
- New buildpics for Blastwing, Coreyes and Armtick.